> ## Documentation Index
> Fetch the complete documentation index at: https://mintlify.com/BunnyNabbit/voxel-telephone/llms.txt
> Use this file to discover all available pages before exploring further.

# Build Licenses: Share Your Creations Openly

> Attach Creative Commons or OpenGameArt licenses to your builds in Voxel Telephone to enable downloads and clarify how others may use your work.

Voxel Telephone lets you attach open licenses to builds you have created. Adding a license enables downloads for that build in multiple voxel formats and makes your intentions clear to anyone who wants to use your work in their own projects.

## The `/license` command

```
/license [LICENSE-CODE]
```

The command operates on the build currently selected in the view gallery.

* **With a license code** — attaches that license to the selected build.
* **Without a license code** — lists the licenses already attached to the selected build.

<Note>
  You can only license builds you created. If you are not listed as a creator of the selected build, the command will not apply the license.
</Note>

## Viewing licenses on a build

Navigate to the view gallery (`/view`), select a build, then run `/license` with no argument:

```
/license
```

The server will list every license currently attached to that build.

## Available licenses

<AccordionGroup>
  <Accordion title="CC0 — CC0 1.0 Universal">
    Dedicates the build to the public domain. You waive all copyright and related rights worldwide. Anyone can copy, modify, distribute, and use your build for any purpose, with no conditions.

    **Code:** `CC0`

    Full license text: [https://creativecommons.org/publicdomain/zero/1.0/](https://creativecommons.org/publicdomain/zero/1.0/)

    ```
    /license CC0
    ```
  </Accordion>

  <Accordion title="CC BY — Attribution 4.0 International">
    Allows anyone to share and adapt your build for any purpose, including commercially, as long as they give appropriate credit to you as the creator.

    **Code:** `CC BY`

    Full license text: [https://creativecommons.org/licenses/by/4.0/](https://creativecommons.org/licenses/by/4.0/)

    ```
    /license CC BY
    ```
  </Accordion>

  <Accordion title="CC BY-SA — Attribution-ShareAlike 4.0 International">
    Allows sharing and adaptation with attribution required. Any derivative works must be distributed under the same license.

    **Code:** `CC BY-SA`

    Full license text: [https://creativecommons.org/licenses/by-sa/4.0/](https://creativecommons.org/licenses/by-sa/4.0/)

    ```
    /license CC BY-SA
    ```
  </Accordion>

  <Accordion title="OGA BY — OpenGameArt.org Attribution 4.0">
    A license recognized by OpenGameArt.org for game assets. Allows use and adaptation with attribution, and is compatible with assets published on OpenGameArt.org.

    **Code:** `OGA BY`

    Full license text: [https://opengameart.org/sites/default/files/archive/oga-by-40.txt](https://opengameart.org/sites/default/files/archive/oga-by-40.txt)

    ```
    /license OGA BY
    ```
  </Accordion>
</AccordionGroup>

## Things to know before licensing

* **Multiple licenses are allowed.** You can attach more than one license to the same build.
* **Licenses cannot be revoked.** Once added, a license is permanent. Choose carefully.
* **Downloads are unlocked.** Licensed builds become available for download in multiple voxel formats from the web gallery.

<Warning>
  Licenses cannot be removed after they are added. If you are unsure, check the license terms before running the command.
</Warning>
